Using 3D for illustration – public talk 7th June 2015

I’ll be giving a talk this Sunday on using Blender’s powerful compositing system to render illustrations. It’s a method I’ve been working on for a few years, now. It is a process which falls under the NPR (Non-Photoreal Rendering) category of 3D work. As Blender has become a stronger tool, so has its freestyle plugin, Read More …

Pandeia Issue 6 cover completed

  Now revealing the final cover for Pandeia: Issue 6. It took some work, and I can’t say it was done entirely without some serious help from local artists willing to give constructive feedback. Here’s a summary of the process from initial idea to finished, final approved image. Many thanks to Trev Wood, who helped Read More …

Digital commissions process

The process behind getting a digital commission involves a few steps.┬áTake a look at the process behind producing this recent piece: Jon Snow and Ghost beyond the Wall. If you would like to order a commission, you don’t have to wait until you catch me at your next convention. You can order one right now! Read More …

Recent Art-track Appearance

I’ve been doing some small, local exhibitions of late. One like the┬áHungry for Art pop-up at Top Ryde shopping centre, for example. Thanks to Christophe of Hagen Cartoons for setting this up. Here’s a picture of my glorious table, plus a few marker sketches I was able ot churn out during the course of the Read More …

Pandeia Book I free web-comic now available here

Before the official site is goes offline for good, I’ve ported all the pages of Pandeia: Book I to this website for your reading pleasure. The first five chapters were my first foray into web-comics, and I intend to keep them freely available. Of course, you can always buy yourself a hard copy, or DRM-Free Read More …