I’ll be giving a talk this Sunday on using Blender’s powerful compositing system to render illustrations. It’s a method I’ve been working on for a few years, now. It is a process which falls under the NPR (Non-Photoreal Rendering) category of 3D work. As Blender has become a stronger tool, so has its freestyle plugin, which renders linework based on properties of the objects within a given scene.
This is the end result:
And here is a screen-grab of my demo file:
I will be delivering a talk in Sydney this Sunday, 7th of June for a small function hosted by the Australian Cartoonists Association. If you’re in the Sydney area, you can book via this link: http://www.hagencartoons.com/ACA_NSW_Function.html